Stamp.

Creative Direction
Materials & Lighting

An exercise in creative and technical exploration, Stamp allowed me to explore an idea, whilst working alongside my then technical lead at Okalpha. A simple concept, executed with as much perfection as we could allow. Also, built in such a way to allow any logo mark to be placed within the stamp simulation system.

All output was created in Houdini, Cinema4D & Redshift, with the simulation system being handled by Lawrence Jaeger.

Creative Direction
Materials & Lighting

An exercise in creative and technical exploration, Stamp allowed me to explore an idea, whilst working alongside my then technical lead at Okalpha. A simple concept, executed with as much perfection as we could allow. Also, built in such a way to allow any logo mark to be placed within the stamp simulation system.

All output was created in Houdini, Cinema4D & Redshift, with the simulation system being handled by Lawrence Jaeger.

Back.

Back.

Back.

Back.